Phil Spencer: VR is isolating, isn’t a priority for Project Scarlett

12 Jun
10 Jun
8 Jun
6 Jun

How we combined film and comics to create the noir aesthetic of Interrogation

Before I started being professionally concerned with aesthetics, I remember always having a very reductionist way of thinking about different art-styles, especially video-game art, where you don't have "currents" like you do in painting. I categorized everything as either AAA photo-realism (Assassin's Creed, Call of Duty etc.) , cute 3D (most Nintendo games) , pixel-art, cute 2D and Minecraft. However, by the time we actually started working on Interrogation I thought that my reductionist art critic days were behind me. I was so wrong.

4 Jun
26 Jun